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News
There are 4 types of news in the game:
General
news -
Here you will see country
events: if you won the game lottery, if other countries send you money, or
other general events such as going on vacation as well as messages from
the game managers and system events.
Intelligence
news -
Here you will see news about spies and satellite activity.
War
news -
Here you will see any kind
of war action within your country and events concerning sent or received
supplies.
World
news -
This option will take your country to the next level of game
information.
You will be able to use world news and to view and
track battles, and battle results of the selected country.
For more information please click on the game news.
(Upgrade your country news)
*
All types of news are kept for 3 days and are then deleted.
Countries Relations
Here you can manage your country’s
relations.
Send translated messages, check contact info, send
supplies and tribute.
Last
messages –
Here you can see the last
translated messages that you have received from other country leaders.
Send
translated message – Here
you can a send messages that will be translated automatically to the other
country leader. (This helps players from all around the world, of all
different languages, communicate with each other!).
Send free
text message - You can send a free text message (500
char limit). Before you send a message, please check the player's
language (See the country's info).
Send
message to everyone in your alliance
* Everyone in your alliance will see your
message.
Check
info – This option can show you the contact info for that player in
order to contact him/her:
player
language, where he/she comes from, country power/rank
and if the player belongs to an alliance.
Trade /
Tribute / Send Aid – Here
you can send money or supplies to other countries.
Sending
aid
* You
can send aid to anyone at any time. (Except countries in
vacation)
* We took off the limitation to send aid by industry
power.
*
The country that gets the weapons aid will need to approve to get the aid
from the war news.
If
you are in the same alliance then the aid will arrive automatically and
without need to approve the aid.
After 3 days the aid shipment will be deleted. (So you will need to approve the
aid quickly if you do not want it to be deleted)
* The cost to send aid will be by the aid amount you
want to send. (The basic cost is 25% from what you want to send and the
payment is in money)
* You need to have free money to allow sending aid.
(It’s will write you how much you need to pay if you do not have enough
money)
* If your country is in war then the cost to send aid
is 50% from what you want to send.
* If your country is more powerful then your country the cost to send aid is
75% from what you want to send.
* If you use forbidden weapons then you cannot get
aid for 7 days.
Market
The public market allows you to buy or sell weapons
and factories.
The market simulates a real world economy. The higher the quantity available; the
lower the price. The lower the quantity available; the higher the
price.
Buy
weapons –
Here you can buy weapons for your army.
Sell
weapons –
Here you can sell weapons and get extra money.
Build
factory –
Building factories will increase your country’s economy and strength in
the long-term.
Civilian Factories produce Money and Military Factories produce
Weapons.
Civilian
factories – Produces money each and every turn. Military
factories – Produces weapons each and every turn.
*** You need to use or spend your turns to get money
or weapons ***
Spy Center
In the spy center there are three options: Regular
spy operations, Frame spy operations and Satellite operations.
Spy
operations – Send spies into other countries (countries
attacked by spies will be notified in the news section)
Frame spy
operations – Cost 5 times more than regular spy operation but
you do not need to worry, because you just frame another country. (The
frame operations have the same chance as success as regular spy
operations).
Use this option intelligently and you can cause war
between two countries.
Satellite
operations – You
can launch a satellite into orbit over other countries and get very
important information.
After each operation you will get the results from
the attempt. The target country will receive news events indicating you
have launched a satellite.
(If you sent frame operation the blame will be on the
frame country and they will not know that you sent the spies).
|
Spy operation |
Probability of Success |
Description |
If Successful |
|
Kill Country Leader |
2/1000 |
Assassinate the country leader. |
The
country has lost the game! |
|
Bomb Military Factory |
50/1000 |
Bomb one military factory. |
The country loses one random military
factory. |
|
Bomb Civilian Factory |
100/1000 |
Bomb one civilian factory. |
The country loses one random civilian
factory. |
|
Bomb Airbases |
75/1000 |
Bomb enemy jets. |
The country can lose max 1% their
jets. |
|
Attack Intelligence Centers |
125/1000 |
Kill enemy spies. |
The country can lose max 5% of their
spies. |
|
Sabotage Ballistic Missiles |
150/1000 |
Sabotage ballistic missiles |
The country can lose max 1% of their ballistic
missiles. |
|
Sabotage Satellite |
125/1000 |
Sabotage satellites |
The country can lose max 1% of their
satellites. |
|
Damage Country Economy |
75/1000 |
Bomb enemy banks |
The country can lose max 10% of their
money. |
|
Steal Money |
150/1000 |
Steal money from the banks |
The country can lose max 5% of their
money. |
|
Steal Weapon |
100/1000 |
Steal weapons from bases |
The country can lose max 2% of one the
following types of weapons: Jets, Ships or
submarines. |
|
Cause Dissension |
75/1000 |
Discouraging the enemy troops to leave!
|
The country can lose max 10% of their
troops. |
|
Spy |
500/1000 |
Spy on enemy
country |
You can discover
only one type of information about the enemy
country. |
|
Spy on technology |
300/1000 |
Spy on enemy
technology |
You can discover
only one type of technology about the enemy country. |
|
Massive spies attack |
50/1000 |
Massive spies attack on many enemy
targets.
** You need 100 spies for this
operation.
** If you want to frame with this operation
then you need 200 spies. |
The country can lose:
* Max 5% of their Spies
* Max 1% of their Jets
* Max 1% of their
Ballistic missiles
* Max 1% of their
Satellites |
|
Satellite
operation |
Probability of Success |
Description |
If Successful |
|
Spy on Military |
200/1000 |
Spy on enemy country |
You can see all the information on the
main-menu of the enemy country. |
|
Spy on Factories |
200/1000 |
Spy on enemy factories |
You can see all the factories in the enemy
country, and of which type. |
|
Spy on Country News |
200/1000 |
Spy on enemy news |
You can see the last 10 news events that
happened in the country. |
|
Spy on Country
Relations |
200/1000 |
Spy on country
relations |
You can see the last 5 messages that the
country leader received from other countries. |
|
Spy on Country Technology |
200/1000 |
Spy on Country Technology |
You can see the technology status of the enemy
country. |
War Room
Warfare is the primary method of achieving greatness
and recognition amongst other players.
Your military can launch attacks using various
strategies.
* Your country can attack hundreds of countries that
are in your range of power.
Example: If your total power is equal to 1,000,000
then you can attack countries that have a total power ranging form 750,000
to 2,000,000 which is and 25% below your total power or 100% above your
total power.
* In
full force and conquer attacks, 25% of the land that is conquered will
vanish.
* Countries ranked between 1&10 can attack any
country ranked between 1&10 with no relationship to total power.
* If your country was attacked then you'll have a 24
hour window to retaliate, regardless of your Total Power.
You must be careful when considering retaliation
because if you retaliate then your enemy will have the same 24 Hour window
to retaliate on your country.
* If you started to attack a country then you will
have a 1 hour window to attack this country even if his or her Total Power
changes outside your attack range.
* If you attack a country then the total power of
both your target and that of your opponent will be updated
immediately.
|
Military operation |
Description |
|
Move your army to the border of the
country
(1 Turn) |
Show your opponent your intentions. |
|
Attack With Full-Force
(10
Turns) |
Attack with your full arsenal of power on your
opponent. The attack include: Jets, Helicopters, Ships, Submarines,
Artillery, Anti-Air missiles, tanks and troops. There is high
possibility that you will destroy Ballistic Missiles and SDI
missiles.
With this option you can take land, steal money
and destroy factories. |
|
Attack With Half-Force
(7
Turns) |
Attack with half of your arsenal power on your
opponent. The attack include: Jets, Helicopters, Ships, Submarines,
and Artillery.
With this option you can only hit your
opponent! (you will not take land or money with this
operation) |
|
Commando Attack (Troops only)
(4
Turns) |
This is a troop raid on your enemy cities with
a mission to steal money.
Your troops VS opponent troops.
If successful you can steal your opponents
Money! (you will not take land, or damage other
units) |
|
Bombing Run (Jets only)
(2
Turns) |
Your jets try to penetrate enemy defenses and
bomb enemy bases. The bombing run includes all your
jets.
Your Jets VS opponent Jets and Anti-Air
Missiles.
If the attack is successful you can destroy
your opponent’s: troops, tanks, artillery, ships and ballistic
missiles. |
|
Artillery Barrage (Artillery only)
(2
Turns) |
Your
artillery attempts to shell enemy positions. The artillery barrage
includes all of your artillery.
Your artillery VS opponent
artillery.
If the attack is successful you can destroy
your opponent’s: troops. |
|
Soften Enemy Positions
(Helicopters only)
(2
Turns) |
Your
Helicopters try to penetrate the enemy air-defenses and hit enemy
positions with rockets. Soften enemy positions include all of your
helicopters.
Your Helicopters VS opponent Anti-Air
missiles.
If the attack is successful you can destroy
your opponent’s: troops, tanks and artillery. |
|
Navy Attack (Ships only)
(3
Turns) |
Your Ships
try to maneuver close to your enemy’s shore and shell enemy lines.
Navy attack includes all your Ships.
Your Ships VS opponent Ships and
Submarines.
If the attack is successful you can destroy
your opponent’s: troops. |
|
Stealth Attack (Submarines only)
(3
Turns) |
Your
Submarines try to maneuver close to your enemy’s shores and launch
guided missiles on the enemy SDI center. Stealth attack includes all
your Submarines.
Your Submarines VS opponent Submarines and
Ships.
If the attack is successful you can destroy
your opponent’s: SDI missiles. |
|
Missile Attack (Ballistic Missiles)
(7
Turns) |
When you choose this option then you will get a
new window that will allow you to choose the warhead type that you
want to arm your ballistic missiles with.
Regular warhead – can destroy enemy
factories.
Chemical warhead - Every missile
that hits the enemy country can kill up to 10,000 troops.
Biological warhead - Every missile
that hits the enemy country can destroy 1,000,000 cash and to
destroy 500 tanks.
Nuclear warhead – can
destroy enemy factories and the LAND vanishes with it!
If your enemy has
Strong SDI Defenses, then there is a strong chance that the
ballistic missiles will not hit their target.
The enemy’s SDI
Missiles will launch automatically when they detect incoming
ballistic missiles.
EMP
warhead - Every missile that hits the enemy country
can destroy 1-15 Jets, 1-15 Helicopters, 1-100 Ballistic Missiles
and 1-50 satellites. |
|
Pullback your army from the border of the
country
(1
Turn) |
Retreat from your position, to acknowledge your
enemy’s message. |
|
Attack Nuclear Facility
(4 Turns)
|
1,000 jets from your country will try to hit
the nuclear facility that belongs to the enemy. The chance of success to hit the nuclear
facility is 2.5%. If your jets succeed, the
nuclear facility, your enemy will not have the option to arm their
warheads with atom bombs! |
|
Attack Biological Facility
(4 Turns)
|
750 jets from your country will try to hit the
biological facility that belongs to the enemy. The chance of success
to hit the biological facility is 5%.
If your jets succeed, then your enemy does not have the option to
arm their warheads with biological weapons! |
|
Attack Chemical Facility
(4 Turns)
|
500 jets from your country will try to hit the
chemical facility that belongs to the enemy. The chance of success
to hit the chemical facility is 5%.
If your jets succeed, your enemy will not have the option to arm
their warheads with chemical weapons! |
|
Attack EMP Facility
(4 Turns)
|
750 jets from your country will try to hit the
EMP facility that belongs to the enemy. The chance of success to hit
the EMP facility is 5%.
If your jets succeed, your enemy will not have the option to arm
their warheads with EMP weapons! |
|
Bombing Run on Intelligence Center
(Jets only 4 Turns) |
All your jets will try to bomb the enemy
intelligence center while the enemy jets will try to block your
attack. If your jets succeeded then 3% of
the enemy satellites and spies can be destroyed. |
|
Attack and conquer
(50
Turns) |
This attack is the same as full-force attack
but if you succeed in the attack you can conquer 10% from the
factories before they destroyed. |
Code
Red
If you know that someone is going to attack your
country or even destroy it, you have an option in the war room to raise
your country's alert level to Code Red.
Code Red is very helpful against these kinds of
attacks:
* Full-Force Attacks
* Half-Force Attacks
* Commando Attacks
* Bombing Runs
* Artillery Barrage
* Soften Enemy Positions
* Navy Attacks
* Stealth Attacks
* You can see from the war room how much time is left
for Code Red.
* When you send spies to Spy on the enemy country you
will see if this country is under Code Red or not.
* Code Red only takes affect when your country
defends from attacks, there are no offensive improvements.
There are advantages and disadvantages to using Code
Red:
Advantages
* If you raise the alert level in your country to
Code Red then all your weapons will be doubled in the next 3 days or 72
hours.
Example: If you have 1,000 troops, 200 tanks and 100
jets then the calculations will be that your country has 2,000 troops, 400
tanks and 200 jets.
* If your country has technology abilities then they
will also be calculated in the Code Red option.
Example: If you have 1,000 troops, 200 tanks and 100
jets and troops technology
level 1 then the calculations will be that your country has 2,200 troops,
400 tanks and 200 jets.
* The Code Red option is good for all attacks against
your country for 72 hours after you activated Code Red.
Disadvantages
* When Code Red has been activated then all production
in your country will stop for the next 4 days, or 96
hours.
(The following UN resolution on your country will
appear “We
must disarm weapons from the country”)
* The cost to activate Code Red is 15% from your
country Total Power.
This means if your country has a Total Power of
1,000,000 then the cost to active Code Red will cost 150,000.
(If you do not have enough money at that time, you
cannot activate Code Red until you do)
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