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Relations and attack options

Weapons and Tactics

United Nations, Alliances and Research

Battle results

Events and costs

News

There are 4 types of news in the game:

General news - Here you will see country events: if you won the game lottery, if other countries send you money, or other general events such as going on vacation as well as messages from the game managers and system events.

Intelligence news - Here you will see news about spies and satellite activity.

War news - Here you will see any kind of war action within your country and events concerning sent or received supplies.

World news - This option will take your country to the next level of game information.

You will be able to use world news and to view and track battles, and battle results of the selected country.

For more information please click on the game news. (Upgrade your country news)

* All types of news are kept for 3 days and are then deleted.

Countries Relations

Here you can manage your country’s relations.

Send translated messages, check contact info, send supplies and tribute.

Last messagesHere you can see the last translated messages that you have received from other country leaders.

Send translated messageHere you can a send messages that will be translated automatically to the other country leader. (This helps players from all around the world, of all different languages, communicate with each other!). 

Send free text message - You can send a free text message (500 char limit). Before you send a message, please check the player's language (See the country's info).

Send message to everyone in your alliance

* Everyone in your alliance will see your message.

Check info – This option can show you the contact info for that player in order to contact him/her: player

language, where he/she comes from, country power/rank and if the player belongs to an alliance.

Trade / Tribute / Send Aid Here you can send money or supplies to other countries.

Sending aid

* You can send aid to anyone at any time. (Except countries in vacation)

* We took off the limitation to send aid by industry power.

* The country that gets the weapons aid will need to approve to get the aid from the war news.

If you are in the same alliance then the aid will arrive automatically and without need to approve the aid.

After 3 days the aid shipment will be deleted. (So you will need to approve the aid quickly if you do not want it to be deleted)

* The cost to send aid will be by the aid amount you want to send. (The basic cost is 25% from what you want to send and the payment is in money)

* You need to have free money to allow sending aid. (It’s will write you how much you need to pay if you do not have enough money)

* If your country is in war then the cost to send aid is 50% from what you want to send.

* If your country is more powerful then your country the cost to send aid is 75% from what you want to send.

* If you use forbidden weapons then you cannot get aid for 7 days.

Market

The public market allows you to buy or sell weapons and factories.

The market simulates a real world economy.  The higher the quantity available; the lower the price.  The lower the quantity available; the higher the price.

Buy weapons – Here you can buy weapons for your army.

Sell weapons – Here you can sell weapons and get extra money.

Build factory – Building factories will increase your country’s economy and strength in the long-term.  Civilian Factories produce Money and Military Factories produce Weapons.

Civilian factories – Produces money each and every turn.
Military factories – Produces weapons each and every turn.

*** You need to use or spend your turns to get money or weapons ***

Spy Center

In the spy center there are three options: Regular spy operations, Frame spy operations and Satellite operations.

Spy operations – Send spies into other countries (countries attacked by spies will be notified in the news section)

Frame spy operations – Cost 5 times more than regular spy operation but you do not need to worry, because you just frame another country. (The frame operations have the same chance as success as regular spy operations).

Use this option intelligently and you can cause war between two countries.

Satellite operationsYou can launch a satellite into orbit over other countries and get very important information.

After each operation you will get the results from the attempt. The target country will receive news events indicating you have launched a satellite.

(If you sent frame operation the blame will be on the frame country and they will not know that you sent the spies).

Spy operation

Probability of Success

Description

If Successful

Kill Country Leader

2/1000

Assassinate the country leader.

The country has lost the game!

Bomb Military Factory

50/1000

Bomb one military factory.

The country loses one random military factory.

Bomb Civilian Factory

100/1000

Bomb one civilian factory.

The country loses one random civilian factory.

Bomb Airbases

75/1000

Bomb enemy jets.

The country can lose max 1% their jets.

Attack Intelligence Centers

125/1000

Kill enemy spies.

The country can lose max 5% of their spies.

Sabotage Ballistic Missiles

150/1000

Sabotage ballistic missiles

The country can lose max 1% of their ballistic missiles.

Sabotage Satellite

125/1000

Sabotage satellites

The country can lose max 1% of their satellites.

Damage Country Economy

75/1000

Bomb enemy banks

The country can lose max 10% of their money.

Steal Money

150/1000

Steal money from the banks

The country can lose max 5% of their money.

Steal Weapon

100/1000

Steal weapons from bases

The country can lose max 2% of one the following types of weapons: Jets, Ships or submarines.

Cause Dissension

75/1000

Discouraging the enemy troops to leave!

The country can lose max 10% of their troops.

Spy

500/1000

Spy on enemy country

You can discover only one type of information about the enemy country.

Spy on technology

300/1000

Spy on enemy technology

You can discover only one type of technology about the enemy country.

Massive spies attack

50/1000

Massive spies attack on many enemy targets.  

** You need 100 spies for this operation.

** If you want to frame with this operation then you need 200 spies.

The country can lose:

* Max 5% of their Spies

* Max 1% of their Jets

* Max 1% of their                  Ballistic missiles

* Max 1% of their Satellites

Satellite operation

Probability of Success

Description

If Successful

Spy on Military

200/1000

Spy on enemy country

You can see all the information on the main-menu of the enemy country.

Spy on Factories

200/1000

Spy on enemy factories

You can see all the factories in the enemy country, and of which type.

Spy on Country News

200/1000

Spy on enemy news

You can see the last 10 news events that happened in the country.

Spy on Country Relations

200/1000

Spy on country relations

You can see the last 5 messages that the country leader received from other countries.

Spy on Country Technology

200/1000

Spy on Country Technology

You can see the technology status of the enemy country.

War Room

Warfare is the primary method of achieving greatness and recognition amongst other players.

Your military can launch attacks using various strategies.

* Your country can attack hundreds of countries that are in your range of power.

Example: If your total power is equal to 1,000,000 then you can attack countries that have a total power ranging form 750,000 to 2,000,000 which is and 25% below your total power or 100% above your total power.

* In full force and conquer attacks, 25% of the land that is conquered will vanish.

* Countries ranked between 1&10 can attack any country ranked between 1&10 with no relationship to total power.

* If your country was attacked then you'll have a 24 hour window to retaliate, regardless of your Total Power.

You must be careful when considering retaliation because if you retaliate then your enemy will have the same 24 Hour window to retaliate on your country.

* If you started to attack a country then you will have a 1 hour window to attack this country even if his or her Total Power changes outside your attack range.

* If you attack a country then the total power of both your target and that of your opponent will be updated immediately.

Military operation

Description

Move your army to the border of the country

(1 Turn)

Show your opponent your intentions.

Attack With Full-Force

(10 Turns)

Attack with your full arsenal of power on your opponent. The attack include: Jets, Helicopters, Ships, Submarines, Artillery, Anti-Air missiles, tanks and troops. There is high possibility that you will destroy Ballistic Missiles and SDI missiles.

With this option you can take land, steal money and destroy factories.

Attack With Half-Force

(7 Turns)

Attack with half of your arsenal power on your opponent. The attack include: Jets, Helicopters, Ships, Submarines, and Artillery.

With this option you can only hit your opponent! (you will not take land or money with this operation)

Commando Attack (Troops only)

(4 Turns)

This is a troop raid on your enemy cities with a mission to steal money.

Your troops VS opponent troops.

If successful you can steal your opponents Money! (you will not take land, or damage other units)

Bombing Run (Jets only)

(2 Turns)

Your jets try to penetrate enemy defenses and bomb enemy bases. The bombing run includes all your jets.

Your Jets VS opponent Jets and Anti-Air Missiles.

If the attack is successful you can destroy your opponent’s: troops, tanks, artillery, ships and ballistic missiles.

Artillery Barrage (Artillery only)

(2 Turns)

Your artillery attempts to shell enemy positions. The artillery barrage includes all of your artillery.

Your artillery VS opponent artillery.

If the attack is successful you can destroy your opponent’s: troops.

Soften Enemy Positions

(Helicopters only)

(2 Turns)

Your Helicopters try to penetrate the enemy air-defenses and hit enemy positions with rockets. Soften enemy positions include all of your helicopters.

Your Helicopters VS opponent Anti-Air missiles.

If the attack is successful you can destroy your opponent’s: troops, tanks and artillery.

Navy Attack (Ships only)

(3 Turns)

Your Ships try to maneuver close to your enemy’s shore and shell enemy lines. Navy attack includes all your Ships.

Your Ships VS opponent Ships and Submarines.

If the attack is successful you can destroy your opponent’s: troops.

Stealth Attack (Submarines only)

(3 Turns)

Your Submarines try to maneuver close to your enemy’s shores and launch guided missiles on the enemy SDI center. Stealth attack includes all your Submarines.

Your Submarines VS opponent Submarines and Ships.

If the attack is successful you can destroy your opponent’s: SDI missiles.

Missile Attack (Ballistic Missiles)

(7 Turns)

When you choose this option then you will get a new window that will allow you to choose the warhead type that you want to arm your ballistic missiles with.

Regular warhead – can destroy enemy factories.

Chemical warhead - Every missile that hits the enemy country can kill up to 10,000 troops.

Biological warhead - Every missile that hits the enemy country can destroy 1,000,000 cash and to destroy 500 tanks.

Nuclear warheadcan destroy enemy factories and the LAND vanishes with it! 

If your enemy has Strong SDI Defenses, then there is a strong chance that the ballistic missiles will not hit their target.

The enemy’s SDI Missiles will launch automatically when they detect incoming ballistic missiles.

EMP warhead - Every missile that hits the enemy country can destroy 1-15 Jets, 1-15 Helicopters, 1-100 Ballistic Missiles and 1-50 satellites.

Pullback your army from the border of the country

(1 Turn)

Retreat from your position, to acknowledge your enemy’s message.

Attack Nuclear Facility

(4 Turns)

1,000 jets from your country will try to hit the nuclear facility that belongs to the enemy. The chance of success to hit the nuclear facility is 2.5%. If your jets succeed, the nuclear facility, your enemy will not have the option to arm their warheads with atom bombs!

Attack Biological Facility

(4 Turns)

750 jets from your country will try to hit the biological facility that belongs to the enemy. The chance of success to hit the biological facility is 5%. If your jets succeed, then your enemy does not have the option to arm their warheads with biological weapons!

Attack Chemical Facility

(4 Turns)

500 jets from your country will try to hit the chemical facility that belongs to the enemy. The chance of success to hit the chemical facility is 5%. If your jets succeed, your enemy will not have the option to arm their warheads with chemical weapons!

Attack EMP Facility

(4 Turns)

750 jets from your country will try to hit the EMP facility that belongs to the enemy. The chance of success to hit the EMP facility is 5%. If your jets succeed, your enemy will not have the option to arm their warheads with EMP weapons!

Bombing Run on Intelligence Center

(Jets only 4 Turns)

All your jets will try to bomb the enemy intelligence center while the enemy jets will try to block your attack.
If your jets succeeded then 3% of the enemy satellites and spies can be destroyed.

Attack and conquer

(50 Turns)

This attack is the same as full-force attack but if you succeed in the attack you can conquer 10% from the factories before they destroyed.

 

Code Red

If you know that someone is going to attack your country or even destroy it, you have an option in the war room to raise your country's alert level to Code Red.

Code Red is very helpful against these kinds of attacks:

* Full-Force Attacks

* Half-Force Attacks

* Commando Attacks

* Bombing Runs

* Artillery Barrage

* Soften Enemy Positions

* Navy Attacks

* Stealth Attacks 

* You can see from the war room how much time is left for Code Red.

* When you send spies to Spy on the enemy country you will see if this country is under Code Red or not.

* Code Red only takes affect when your country defends from attacks, there are no offensive improvements. 

There are advantages and disadvantages to using Code Red:

Advantages

* If you raise the alert level in your country to Code Red then all your weapons will be doubled in the next 3 days or 72 hours.

Example: If you have 1,000 troops, 200 tanks and 100 jets then the calculations will be that your country has 2,000 troops, 400 tanks and 200 jets.

* If your country has technology abilities then they will also be calculated in the Code Red option.

Example: If you have 1,000 troops, 200 tanks and 100 jets and troops technology level 1 then the calculations will be that your country has 2,200 troops, 400 tanks and 200 jets.

* The Code Red option is good for all attacks against your country for 72 hours after you activated Code Red. 

Disadvantages

* When Code Red has been activated then all production in your country will stop for the next 4 days, or 96 hours.

(The following UN resolution on your country will appear  We must disarm weapons from the country”)

* The cost to activate Code Red is 15% from your country Total Power.

This means if your country has a Total Power of 1,000,000 then the cost to active Code Red will cost 150,000.

(If you do not have enough money at that time, you cannot activate Code Red until you do)