World Leaders
Go back
English    Hebrew    Russian    Arabic    Dutch    French    Italian    Danish    Romanian    Finnish    Chinese Traditional    Chinese Simplified    Spanish    Japanese    Persian
<a href="http://www.game-advertising-online.com/" target="_blank">Game Advertising Online</a><br> banner requires iframes

Government Type

 

Democracy +

* +15% Per Capita Income

You will earn 115 every turn that passes for every civilian.

* Only 5% of the total population can join your army.

* You can buy weapons from Democratic states only.

* Rebels grow by 35% when you try to fight them and lose. 

* +20% Research

You will need to pay 20% less money for every research.

* Start with civilian factories technology 1.

 

Democracy

* +10% Per Capita Income

You will earn 110 every turn that passes for every civilian.

* Only 10% of the population can join your army.

* You can buy weapons from Democratic, Republic states only.

* Rebels grow by 25% when you try to fight them and lose.

* +10% Research

You will need to pay 10% less money for every research.

* Start with civilian factories technology 1.

 

Republic

* +5% Per Capita Income

You will earn 105 every turn that passes for every civilian.

* Only 15% can join your army

* You can buy weapons from Democratic, Republic, Monarchy states only.

* Rebels grow by 20% when you try to fight them and lose. 

* +5% Research 

You will need to pay 5% less money for every research.

* Start with civilian factories technology 1.

 

Monarchy

* You will earn 100 every turn that passes for every civilian.

* Only 25% can join your army

* You can buy weapons from all states.

* Rebels grow by 15% when you try to fight them and lose. 

* +5% Spy operations

* +5% Anti-Spy operations

* Start with civilian factories technology 1.

 

Communism

* -5% Per Capita Income

You will earn 95 every turn that passes for every civilian.

* Only 40% can join your army

* You can buy weapons from Communist, Dictatorship and Theocracy States only.

* Rebels grow by 10% when you try to fight them and lose. 

* +5% Research 

You will need to pay 5% less money for every research.

* +15% Spy operations

* Start with civilian factories technology 1.

 

Fascism

* -7% Per Capita Income

You will earn 93 every turn that passes for every civilian.

* Only 70% can join your army

* You can buy weapons from Fascist, Dictatorship and Theocracy States only.

* Rebels grow by 7% when you try to fight them and lose. 

* +15% Anti-Spy operations

* Do not have membership of the U.N.

* Start with civilian factories technology 3. (More resources production in the start)

 

Dictatorship

* -10% Per Capita Income

You will earn 90 every turn that passes for every civilian.

* Only 80% can join your army

* You can buy weapons from Republic, Monarchy, Fascist, Communist, Dictatorship and Theocracy states only.

* Rebels grow by 5% when you try to fight them and lose. 

* -5% Research  

You will need to pay 5% more money for every research.

* +20% Anti-Spy operations

* Start with civilian factories technology 1.

 

Theocracy

* -15% Per Capita Income

You will earn 85 every turn that passes for every civilian.

* Only 90% can join your army

* You can buy weapons from Communist, Fascist, Dictatorship and Theocracy states only.

* Rebels grow by 1% when you try to fight them and lose. 

* -10% Research

You will need to pay 10% more money for every research.

* +25% Anti-Spy operations

* +5% Spy operations

* Start with civilian factories technology 1.