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War
Room Warfare
is the primary method of achieving greatness and recognition amongst other
players. Your
military can launch attacks using various strategies and
tactics. Each
battle or action depends on your and the enemy country’s
power.
Killing civilians If
you will attack and you will kill enemy civilians then you will get
punishment from the U.N. and you can be ban from many
places. Incase
that you attack and did not kill civilians then you will not get
punishment from the U.N. Fight Rebels This
option allows you to engage the
rebels in your country and try to eliminate them.
Anti-Rebel
technology – Each
level will increase your chances to find
the best tactics against the rebels and to win the
battle.
Prisoners This window shows you the total
number of prisoners that are in your country’s
jail.
War
Room Actions *
You may have a maximum of 7 attack windows against any given
country. *
Little actions may spread into total war. Be
careful. *
There are requirements for each action, which are listed in the
description below. *
The actions that you make can affect your global relations. You can be
restricted from buying arms from the market or even banned from the U.N.
*
You may choose from the following actions only until the enemy responds or
the window is closed. (
The window is closed if the enemy chooses not to
respond) *
Opening an attack window costs 10 turns.
Red
Phone Will
show you the contact information of your enemy and will allow you to
negotiate.
Take
Actions Press
this button after you have opened an attack window to take an
action.
Rules
for opening attack windows 7.
You cannot open an attack window on a
player whose country is in vacation mode. Note: you may still attack the player if
the attack window was opened before he/she went into vacation mode. 8. Countries ranked 1-10 can attack
any country ranked
1-10 with
no relationship to Net Worth. 10.
If you attack your enemy you will then enter defense mode for this window
and your enemy will have the chance to respond. If your enemy responds you
can then attack again using the same attack window (until the window time
is up).
Covert
Action
Limit
Respond This
action will open a window of 48 hours to use your military power against
enemy military positions. Attacker
and Defender Possible Actions: *
Each action takes 3 turns. 1.
Bombing Run – One squadron of bombers will fly above one enemy
radar-base and will try to destroy it. *
24 bombers and 50 jets to escort them. *
*
If successful you can destroy: 0-2500
Troops 0-75
Anti Air Missiles 0-50
Fighter Jets All
enemy radars will be eliminated. 2.
Artillery Barrage – One battalion of artillery will shell enemy
positions. *
Must have 100 artillery units. *
*
If successful you can destroy: 0-1000
Troops 0-100 Artillery 3.
Navy Attack – 3 ships will try to sink enemy
ships. *
Must have 3 battle ships. *
*
If successful you can destroy 0-3 enemy
ships. 4.
Soften Enemy Positions – 48 attack helicopters will fly from your
bases and will try to hit as many as enemy tanks and APCs as they
can. *
Must have 48 attack helicopters. *
*
If successful you can destroy: 0-250 Tanks 0-350
APCs 0-50
Anti Air Missiles 5.
Stealth Attack – 3 submarines will launch a surprise missile
attack on enemy civilian ships. *
*
If successful you can kill 0-5,000 enemy
civilians. World
reaction: *
The attacker country will be banned from the U.N. for 7
days. *
You cannot buy weapons from the market for 3 days. 6.
Deep surprise – 24 ASW helicopters will try to hit as many enemy
submarines as they can. *
Must have 24 ASW helicopters. *
*
If successful you can destroy 0-7 enemy
submarines.
Bombardment This
action will open a window of 24 hours to use your air-force power for a
full-scale bombardment against enemy military
positions. Attacker
and Defender Possible Actions: *
Each action takes 7 turns. 1.
Operation Pegasus – All your bombers will fly above enemy Anti Air
Missiles bases and will try to destroy them. *
Minimum of 24 bombers and 50 jets to escort them. *
*
If successful you can destroy: 0-33%
Anti Air Missiles 0-1%
Fighter Jets 2.
Operation Joker – All your bombers will fly above enemy military
airports and will try to destroy enemy airplanes as they lie on the
ground. *
Minimum of 24 bombers and 50 jets to escort them. *
*
If successful you can destroy: 0-1%
Anti Air Missiles 0-25%
Fighter Jets 0-25%
Bombers 0-25%
Transport Airplanes 0-25%
Airborne Surveillance Planes 0-25%
Spy Planes 0-25%
UAV 3.
Operation Armageddon – All your bombers will fly above enemy
technology centers and will try to destroy them. *
Minimum of 48 bombers and 100 jets to escort them. *
*
If successful you can destroy: 0-1%
Anti Air Missiles 0-1%
Jets Take
down 5 levels of technology research. (Nuclear or Biological or Chemical
or EMP) 4.
Operation Needle – All your bombers will fly above suspected enemy
ballistic missiles bases and will try to destroy
them. *
Minimum of 48 bombers and 100 jets to escort them. *
*
If successful you can destroy: 0-1%
Anti Air Missiles 0-1%
Fighter Jets 0-50%
Ballistic Missiles 5.
Operation Blackjack – All your bombers will fly above suspected
enemy SDI missile bases and will try to destroy
them. *
Minimum of 48 bombers and 100 jets to escort them. *
*
If successful you can destroy: 0-1%
Anti Air Missiles 0-1%
Fighter Jets 0-50%
SDI Missiles 6.
*
Minimum 24 bombers and 50 jets to escort them. *
*
If successful you can destroy: 0-1%
Anti Air Missiles 0-1%
Fighter Jets 0-5000
civilians will die from the bombardment. World
reaction: *
The attacker country will be banned from the U.N. for 7
days. *
You cannot buy weapons from the market for 3 days. 7.
Operation Bye-Bye Military – All your bombers will fly above enemy
military bases and will try to make as much damage while they drop the
bombs above them. *
Minimum of 96 bombers and 200 jets to escort them. *
* If successful you can destroy: 0-33% Troops 0-25% Tanks 0-25% APCs 0-25% Artillery 0-25% Anti Air Missiles 8. Operation sharp and smooth
– All your attack helicopters will make an attack on enemy military
bases. * Minimum of 96 attack helicopters. * * If successful you can destroy: 0-35% Tanks 0-35% APCs 0-10% Artillery 0-10% Anti Air Missiles 0-10% of the enemy attack helicopters will be
destroyed on ground. 0-10% of the enemy ASW helicopters will be destroyed
on ground.
Conquer Land This action will open a window of a minimum of 48
hours to use some of your military power to try to conquer land. Attacker and Defender Possible Actions: * Each action takes 25 turns. 1. Operation take the next
hill – 48 transport helicopters loaded with troops will try to take
over the closest hill. * 48 transport helicopters + 1000 troops are required
to perform this action. * Attack steps: Step 1 – The helicopters try to land the troops on the
hill and try to avoid enemy anti-air missiles. Step 2 – The troops try to conquer the hill. * If successful you can destroy and conquer: 0-500 Troops 0-50 Tanks 0-100 APCs 0-50 Artillery 0-1% of enemy free land will be conquered 2. Operation hill top – 48
transport airplanes loaded with paratroopers will try to take over the
highest land in enemy territory. * 48 transport airplanes + 2500 troops with minimum
technology level 3 are required to perform this action. * Attack steps: Step 1 – The airplanes try to parachute the troops to
the top of the hill and to avoid enemy anti-air missiles. Step 2 – The troops try to conquer the top of the
hill. * If successful you can destroy and conquer: 0-1250 Troops 0-100 Tanks 0-200 APCs 0-100 Artillery 0-3% of enemy free land will be conquered 3. Operation fast kick –
500 APCs loaded with troops will try to expand the border. * 500 APCs + 10,000 troops are the minimums to perform
this action. * Attack steps: Step 1 – The APCs try to penetrate the enemy land and
to unload the troops close to the target area. Step 2 – The troops try to conquer the land. * If successful you can destroy and conquer: 0-5,000 Troops 0-200 Tanks 0-500 APCs 0-200 Artillery 0-7% of enemy free land will be conquered 4. Operation storm at sea –
All your battle ships will invade the enemy shore and will try to take the
seashore by force. * Minimum 200 battle ships with technology level 50. * Attack steps: * If successful you can destroy and conquer: 0-20% submarines 0-10% of enemy free land will be conquered
Ballistic Attack This action will open a window of a minimum of 72
hours to use your ballistic power against your enemy. Attacker and Defender Possible Actions: * Each action takes 10 turns. * Minimum of 50 ballistic missiles. * The technology level of the ballistic missile =
Ballistic Accuracy. Example: You launch 100 ballistic missiles with
technology level 3 on the enemy. Only 3 ballistic missiles will continue
to their target and after that it will depend on the enemy’s SDI if the
ballistic missiles reach their targets. * Chance of success depends on enemy SDI missiles
technology level and quantity. 1. Active Code “Punishment”
– You can launch ballistic missiles with conventional warheads against
enemy factories. * If your missiles penetrate your enemy’s SDI defenses
each missile can destroy 1 factory. * If the factory has been hit the land will be
released for the enemy to use it again. 2. Active Code “Eagle
warning” – You can launch ballistic missiles with conventional
warheads against enemy civilian targets. * If your missiles penetrate your enemy’s SDI defenses
each missile can kill 0-50 civilians. World reaction: * The attacker country will be banned from the U.N.
for 7 days. * You cannot buy weapons from the market for 3
days. 3. Active Code “Tiger
claws” – You can launch ballistic missiles with chemical warheads
against enemy military targets. * If your missiles penetrate your enemy’s SDI defenses
each missile can kill 0-500 enemy troops. World reaction: * The attacker country will be banned from the U.N.
for 14 days. * You cannot buy weapons from the market for 3
days. 4. Active Code “Shark bite”
– You can launch ballistic missiles with chemical warheads against enemy
civilian targets. * If your missiles penetrate your enemy’s SDI defenses
each missile can kill 0-1000 civilians. World reaction: * The attacker country will be banned from the U.N.
for 14 days. * You cannot buy weapons from the market for 7
days. 5. Active Code “Little
head” – You can launch ballistic missiles with Biological warheads
against enemy military targets. * If your missiles penetrate your enemy’s SDI defenses
each missile can kill 0-1000 enemy troops. World reaction: * The attacker country will be banned from the U.N.
for 21 days. * You cannot buy weapons from the market for 7
days. 6. Active Code “Bigger
head” – You can launch ballistic missiles with Biological warheads
against enemy civilian targets. * If your missiles penetrate your enemy’s SDI defenses
each missile can kill 0-10000 civilians. World reaction: * The attacker country will be banned from the U.N.
for 21 days. * You cannot buy weapons from the market for 14
days. 7. Active Code “Bye-bye
Electricity” – You can launch ballistic missiles with EMP warheads
against enemy civilian targets. * If your missiles penetrate your enemy’s SDI defenses
your enemy’s industry will not be active for the next 5 days. World reaction: * The attacker country will be banned from the U.N.
for 14 days. 8. Active Code “Bye-bye
Production” – You can launch ballistic missiles with EMP warheads
against enemy military targets. * If your missiles penetrate your enemy’s SDI defenses
your enemy cannot build weapons for the next 5 days. World reaction: * The attacker country will be banned from the U.N.
for 14 days. 9. Active Code “Dooms day”
– You can launch ballistic missiles with Nuclear warheads against enemy
civilian targets. * If your missiles penetrate your enemy’s SDI defenses
each missile can kill 0-100000 civilians and the enemy’s industry will not
be active for the next 5 days. World reaction: * The attacker country will be banned from the U.N.
for 30 days. * You cannot buy weapons from the market for 30
days. 10. Active Code “Armageddon
day” – You can launch ballistic missiles with Nuclear warheads against
enemy military targets. * If your missiles penetrate your enemy’s SDI defenses
each missile can destroy and kill: 0-2000 troops 0-25 Tanks 0-25 APCs 0-25 Artillery 0-25 Anti Air Missiles World reaction: * The attacker country will be banned from the U.N.
for 30 days. * You cannot buy weapons from the market for 21
days.
Operation Freedom This action will open a window of a minimum of 72
hours to use all of your military power against your enemy. Attacker and Defender Possible Actions: * Each Action takes 30 turns. * Minimum requirements: 25,000 Troops 1,000 Tanks 2,500 APCs 1,000 Artillery 250 Fighter Jets 48 Bombers 100 Attack Helicopters 48 ASW Helicopters 5 * Attack steps: Step 1 – All your bombers will try
t Step 2 – All your attack helicopters will try to hit
many enemy military targets before the invasion begins. The only enemy of
your attack helicopters is the enemy anti-air missiles. Step 3 – All your artillery cannons will try to shell
many enemy military positions. Your generals tell you that the enemy
artillery will return fire on your positions as well. Step 4 – All your ASW helicopters will try to sink
enemy submarines. The only enemy of your ASW helicopters is the enemy
anti-air missiles (the quantity of the enemy anti-air missiles that will
attack your ASW helicopters is the same quantity as your ASW helicopters.
The winner is the one that has the highest technology level). Step 5 – All your battle ships will try to maneuver
close to your enemy’s shore and shell enemy lines. Your generals tell you
that the enemy battle ships will attack your battle ships at sea. Step 6 – All the enemy attack helicopters will try to
hit your invading army while your fighter jets will try to protect your
army (the quantity of your fighter jets that attack the enemy attack
helicopters is the same quantity as the enemy attack helicopters. The
winner is the one that has the highest technology level. The quantity of
your fighter jets depends also on whether you have enough after step 1 of
the attack). Step 7 – All your tanks will invade the enemy
industrial zone while the enemy tanks will try to stop your tanks from
reaching the zone. If your tanks succeed in their mission 0-25% of enemy
resources will transfer to your country. Step 8 – All your APCs will drive to their target zone
to try to unload your troops and the enemy APCs will try to stop them. Step 9 – If your APCs
managed to reach the target zone they will unload all your troops and your
troops will then attack the enemy troops and if you win your troops will
steal 0-25% of the enemy’s money and will liberate 0-15% of the enemy’s
civilians who will join your country.
Total Annihilation This action will open a window of a minimum of 72
hours to use your all of your military power against your enemy. Attacker and Defender Possible Actions: * Each Action takes 50 turns. * Minimum requirements: 50,000 Troops 3,000 Tanks 5,000 APCs 2,000 Artillery 750 Fighter Jets 150 Bombers 250 Attack Helicopters 48 ASW Helicopters 5 * Attack steps: Step 1 – All your bombers will try
t Step 2 – All your attack helicopters will try to hit
many enemy military targets before the invasion begins. The only enemy of
your attack helicopters is the enemy anti-air missiles. Step 3 – All your artillery cannons will try to shell
many enemy military positions. Your generals tell you that the enemy
artillery will return fire on your positions as well. Step 4 – All your ASW helicopters will try to sink
enemy submarines. The only enemy of your ASW helicopters is the enemy
anti-air missiles (the quantity of the enemy anti-air missiles that attack
your ASW helicopters is the same quantity as your ASW helicopters. The
winner is the one that has the highest technology level). Step 5 – All your battle ships will try to maneuver
close to your enemy’s shore and shell enemy lines. Your generals tell you
that the enemy battle ships will attack your battle ships at sea. Step 6 – All the enemy attack helicopters will try to
hit your invading army while your fighter jets will try to protect your
army (the quantity of your fighter jets that attack the enemy attack
helicopters is the same quantity as the enemy attack helicopters. The
winner is the one that has the highest technology level. The quantity of
your fighter jets also depends on whether you have enough after step 1 of
the attack). Step 7 – All your tanks will invade the enemy
industrial zone while the enemy tanks will try to stop your tanks from
reach the zone. If your tanks succeed in their mission then 0-50% of enemy
resources will be destroyed and 0-20% of enemy free land will be
conquered. Step 8 – All your APCs will drive to their target zone
to try to unload your troops and the enemy APCs will try to stop them. Step 9 – If your APCs managed to reach the target zone
they will unload all your troops and your troops will then attack the
enemy troops and if you win your troops will burn 0-75% of the enemy’s
money and 0-25% of the enemy’s civilians will be killed. World reaction: * The attacker country will be banned from the U.N.
for 14 days. * You cannot buy weapons from the market for 3
days.
Aircrafts carriers & helicopters
carriers If you possess aircraft carriers or helicopter
carriers you can have a long range hand to assist your allies and to
punish other countries. When you possess one of the carriers it will open to
you another option for attacking called “Long Range
Punishment”. The carriers will allow you to open an attack window
on a player whose country’s Net Worth is bigger or smaller than your
country’s Net Worth by 50%. Each technology level of aircraft carrier allows you
to send 10 jets and bombers to attack enemy targets. Each technology level of helicopter carrier allows you
to send 10 attack helicopters and ASW helicopters to attack enemy
targets. This action will open a window of a minimum of 72
hours to use your all your long range military power against your
enemy. Attacker and Defender Possible Actions: * Each Action takes 10 turns. 1. Operation Surprise – One
squadron of bombers will fly above enemy military sea ports and will try
to make a surprise attack against the enemy fleet. * Must have 48 bombers and 100 jets to escort
them and the option to carry them on the carriers. * * If successful you can destroy: 0-250 Fighter Jets 0-75 0-75 Transport ships 2. Operation Long Hand –
One squadron of bombers will fly above enemy air intelligence centers and
will try t * Must have 48 bombers and 100 jets to escort
them and the option to carry them on the carriers. * * If successful you can destroy: 0-500 Fighter Jets 0-100 Airborne surveillance planes 0-250 Spy Planes 0-750 UAV 3. Operation Hit the fleet
– One squadron of bombers will fly above enemy aircraft carriers or
helicopter carriers and will try to destroy one of them. * Must have 48 bombers and 100 jets to
escort them and the option to carry them on the carriers. * * If successful you can destroy: 0-75 Fighter Jets + 0-75 Fighter Jets (if you hit an aircraft carrier) 0-48 Attack helicopters (if you hit a helicopter
carrier) 0-25 0-1 Aircraft carrier or Helicopter Carrier 4. Operation Hot ground
– 72 attack helicopters will fly from your Helicopter Carriers and
will try to hit as many tanks and APCs as they can. * Must have 72 attack helicopters. * * If successful you can destroy: 0-750 Tanks 0-1500APC 0-500 Anti Air Missiles 5. Operation HelliDay
– 72 attack helicopters will fly from your Helicopter Carriers and
will try to hit as many enemy troops and artillery as they can. * Must have 72 attack helicopters. * * If successful you can destroy: 0-7000 Troops 0-750 Artillery 6. Operation Deep Bombs –
48 ASW helicopters will fly from your Helicopter Carriers and will try to
hit as many enemy submarines as they can. * Must have 48 ASW helicopters. * * If successful you can destroy 0-48 enemy submarines. 7. Operation Dice Roll –
One squadron of bombers will fly above enemy technology centers and will
try to destroy them. * Must have 48 bombers and 100 jets to escort
them and the option to carry them on the carriers. * * If successful you can destroy: 0-100 Fighter Jets 0-250 Anti Air Missiles Take down 0-3 levels of random technology research.
8. Operation Turkey Shoot –
Your aircraft carriers will try to destroy enemy aircraft/helicopter
carriers. * Must have 7 aircraft carriers
with technology level 7 or more. * Must have 490 jets. * * If successful you can destroy: 0-21 Aircraft/Helicopter Carriers. 0-2100 Fighter Jets/0-2100 Attack
Helicopters. |