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The Game Army Commander

Army commander is an empire based game of strategy and thought. As leader of a newly founded country, your goal is to ultimately become supreme to all others. Using everything from diplomacy to war, you must strive to build an empire, both economically and militarily, superior to all others. Through this all, you will compete against thousands of other players all dying to achieve the same goals. The only way you will succeed in achieving greatness will be through working with others and convincing them to help you get to where you want to be.


About the game technology

This is a unique strategic game that breaks the language barrier in the internet!

You can play in your own language and communicate with other players that play in different languages. This is the first game ever created using this technology.


The Story

The creation of a new earth has begun, and with it, the greatest war for world domination. You strive to be the leader of the most powerful country on the planet. However, at the same time, thousands of others have begun pursuing the same goals. Your success will depend on mastering and commanding a successful military operation. Prove that you are the best!


Getting Started

First off, you will need to create a new player account. You can only create ONE account. Once you've created your account, enter the game and you'll come to the main menu and be able to start your game.


The Main Menu

Each time you login to Army Commander, you will be taken to a Country Status Page. If you have not played before, it is highly recommended that you view each of the menus to get a better feel for the game and what's available to you.


Country Information

Here you can enter a brief Country Description. Also, you are able to view details such as your Country Rank, Country ID, Description, and contact methods.

There are also these options:

* Change/Add your country information.

* Change your player password.

* Go to vacation mode.

* Delete your player.

* SMS option. (Only if you bought it)


Best player enter to the Hall Of Fame

In the game there are thousands of players from all over the world and in the Hall of Fame will appear the best players in the world.

Your name will be forever in the Hall Of Fame for generations to come but for this you need to pass a few steps:

* You need to be rank number 1 for 7 days in row and without peace resolution in the U.N.

* If you go on vacation in this time then the clock of the hall of fame will be zeroed and the count will begin again.

* Your country information will be registered in the Hall of Fame.

* The clock of hall of fame will start to run from today.

* You can see the hall of fame from the page Scores & Ranking.


Scores & Ranking

This option shows you the top 10 players in the game by each category. Total power, Military power and Industry power. The ranking table is updated every day!


Players List

This list contains 25 players who are more or less powerful than your country. You can also search for countries which do not appear in the list by typing in a Country ID (this ID can be found next to a country’s name).You are unable to attack countries that are significantly stronger or weaker than your country. Although, you can still send messages, money, weapons, spies/satellites, and requests to them in the UN section.


Turns

The game uses a turnbased system. Every 20 min you will receive 1 turn. The turns are used for almost every action in the game.

For example: If you want to attack another country, you will need turns for the action. If you do not have enough turns then just wait until you have accumulated enough turns. You are not required to be logged on to accumulate turns. The system will recognize your country's name and will automatically calculate the time since your last visit on the site and calculate turns available.

* The maximum number of turns a country can get is 180, but a country can store up to 365 turns.

** You can get your factories income when you use your turns. (Going to war, sending spies, buy weapons...)


Action Number of turns needed for the action
Buy/Sell units 3 Turns
Build factory 3 Turns for every factory you wish to build
Satellite operation 2 Turns
Spy operation 2 Turns
Spy operation (Frame other country) 10 Turns
Military operation Look in the Military operation table
Send money/weapons 3 Turns
Send request to vote in UN 7 Turns
Buy new technology 2 Turns

Land

Land is necessary for your country’s growth as it is used to build factories on.

Factories can automatically produce money or weapons per turn “used”.

You can obtain land in two ways:

* Send your army to conquer land in another country.

* Accumulate “1” land per 20 min.

* For every free land you have you will get 10 money for each turn passes. (Only if your country is not in code red mode)

Your Total land is calculated by total number of factories (x 10) + unused land.


Money

This is a key component for your survival. Money will allow you to buy weapons or factories.

You can obtain money by either producing it with civilian factories (e.g. Wood, Uranium etc), stealing money from other countries, or stealing it by sending commando attacks.


Win/Lose the game

A game is lost when:

1. Spies from another country assassinate you.

2. When you have less then 25 troops and lose all other military units.

3. If you have 0 land.

The winner is the country ranked No. 1.


Rank number 1 benefits

The country that ranks number 1 will get the following things:

* Option to see every battle results in the world news.

* Option to see world news history.

* Option to see all the ranks. (From the first to the last)


Protection for new players

Every new player gets the following things:

* Protection from gas and nuclear warheads for 14 days.

* No one can attack you for 7 days but if you attack another country then the protection will vanish.

You will get warning message that will warn you that you will lose the protection for your country.

* If your rank is under 3,000 then the protection will vanish.

* If you have more then 50,000,000,000 total power then the protection will vanish.

* If you have not entered an alliance 3 days before the protection will end, you will get a message in the news that recommends that you join an alliance.


News

There are 4 types of news in the game:

General news - Here you will see country events: if you won the game lottery, if other countries send you money, or other general events such as going on vacation as well as messages from the game managers and system events.

Intelligence news - Here you will see news about spies and satellite activity.

War news - Here you will see any kind of war action within your country and events concerning sent or received supplies.

World news - This option will take your country to the next level of game information.

You will be able to use world news and to view and track battles, and battle results of the selected country.

For more information please click on the game news. (Upgrade your country news)

* All types of news are kept for 3 days and are then deleted.


Countries Relations

Here you can manage your country’s relations.

Send translated messages, check contact info, send supplies and tribute.

Last messages – Here you can see the last translated messages that you have received from other country leaders.

Send translated message – Here you can a send messages that will be translated automatically to the other country leader. (This helps players from all around the world, of all different languages, communicate with each other!).

Send free text message - You can send a free text message (500 char limit). Before you send a message, please check the player's language (See the country's info).

Send message to everyone in your alliance.

* Everyone in your alliance will see your message.

Check info – This option can show you the contact info for that player in order to contact him/her: player.

language, where he/she comes from, country power/rank and if the player belongs to an alliance.

Trade / Tribute / Send Aid – Here you can send money or supplies to other countries.


Sending aid

* You can send aid to anyone at any time. (Except countries in vacation)

* We took off the limitation to send aid by industry power.

* The country that gets the weapons aid will need to approve to get the aid from the war news.

If you are in the same alliance then the aid will arrive automatically and without need to approve the aid.

After 3 days the aid shipment will be deleted. (So you will need to approve the aid quickly if you do not want it to be deleted).

* The cost to send aid will be by the aid amount you want to send. (The basic cost is 50% from what you want to send and the payment is in money)

* You need to have free money to allow sending aid. (It’s will write you how much you need to pay if you do not have enough money)

* If your country is in war then the cost to send aid is 100% from what you want to send.

* If your country is more powerful then your country the cost to send aid is 150% from what you want to send.

* If your country wants to send aid to countries with rank 1-10 then the cost to send aid will be 300% from what you want to send.

* If you use forbidden weapons then you cannot get aid for 7 days.


Market

The public market allows you to buy or sell weapons and factories.

The market simulates a real world economy. The higher the quantity available; the lower the price. The lower the quantity available; the higher the price.

Buy weapons – Here you can buy weapons for your army.

Sell weapons – Here you can sell weapons and get extra money.

Build factory – Building factories will increase your country’s economy and strength in the long-term. Civilian Factories produce Money and Military Factories produce Weapons.

Civilian factories – Produces money each and every turn.

Military factories – Produces weapons each and every turn.

*** You need to use or spend your turns to get money or weapons ***


Spy Center

In the spy center there are three options: Regular spy operations, Frame spy operations and Satellite operations.

Spy operations – Send spies into other countries (countries attacked by spies will be notified in the news section)

Frame spy operations – Cost 5 times more than regular spy operation but you do not need to worry, because you just frame another country. (The frame operations have the same chance as success as regular spy operations).

Use this option intelligently and you can cause war between two countries.

Satellite operations – You can launch a satellite into orbit over other countries and get very important information.

After each operation you will get the results from the attempt. The target country will receive news events indicating you have launched a satellite.

(If you sent frame operation the blame will be on the frame country and they will not know that you sent the spies).


Spy operation Probability of Success Description If Successful
Kill Country Leader 2/1000 Assassinate the country leader. The country has lost the game!
Bomb Military Factory 50/1000 Bomb one military factory. The country loses one random military factory.
Bomb Civilian Factory 100/1000 Bomb one civilian factory. The country loses one random civilian factory.
Bomb Airbases 75/1000 Bomb enemy jets. The country can lose max 1% their jets.
Attack Intelligence Centers 125/1000 Kill enemy spies. The country can lose max 5% of their spies.
Sabotage Ballistic Missiles 150/1000 Sabotage ballistic missiles. The country can lose max 1% of their ballistic missiles.
Sabotage Satellite 125/1000 Sabotage satellites. The country can lose max 1% of their satellites.
Damage Country Economy 75/1000 Bomb enemy banks. The country can lose max 10% of their money.
Steal Money 150/1000 Steal money from the banks. The country can lose max 5% of their money.
Steal Weapon 100/1000 Steal weapons from bases. The country can lose max 2% of one the following types of weapons: Jets, Ships or submarines.
Cause Dissension 75/1000 Discouraging the enemy troops to leave! The country can lose max 10% of their troops.
Spy 500/1000 Spy on enemy country. You can discover only one type of information about the enemy country.
Spy on technology 300/1000 Spy on enemy technology. You can discover only one type of technology about the enemy country.
Spy on Country Relations 75/1000 Spy on enemy relations with other countries. You can see the last 10 messages that the country leader received from other countries.
Spy on Country Alliance 75/1000 Spy on enemy alliance. You can discover the alliance leader and members.
Massive spies attack 50/1000 Massive spies attack on many enemy targets. ** You need 100 spies for this operation.
** If you want to frame with this operation then you need 200 spies.
The country can lose:
* Max 5% of their Spies.
* Max 1% of their Jets.
* Max 1% of their ballistic missiles.
* Max 1% of their Satellites

Satellite operation Probability of Success Description If Successful
Spy on Military 200/1000 Spy on enemy country. You can see all the information on the main-menu of the enemy country.
Spy on Factories 200/1000 Spy on enemy factories. You can see all the factories in the enemy country, and of which type.
Spy on Country News 200/1000 Spy on enemy news. You can see the last 10 news events that happened in the country.
Spy on Country Relations 200/1000 Spy on country relations. You can see the last 5 messages that the country leader received from other countries.
Spy on Country Technology 200/1000 Spy on Country Technology. You can see the technology status of the enemy country.

War Room

Warfare is the primary method of achieving greatness and recognition amongst other players.

Your military can launch attacks using various strategies.

* Your country can attack any country that more strong then your country in the total power if your country total power about 25 billion or 200 million in industry power.

* Your country can attack weaker countries if their total power range is 25% below your total power.

* Everyone can attack countries with rank 1-10 without any limitations.

* Countries rank 1-10 can attack any country ranked 1-10 with no relationship to total power.

* In full force and conquer attacks, 25% of the land that is conquered will vanish.

* If your country was attacked then you'll have a 24 hour window to retaliate, regardless of your Total Power.

You must be careful when considering retaliation because if you retaliate then your enemy will have the same 24 hours window to retaliate on your country.


Military operation Description
Move your army to the border of the country Show your opponent your intentions.
Attack With Full-Force Attack with your full arsenal of power on your opponent. The attack include: Jets, Helicopters, Ships, Submarines, Artillery, Anti-Air missiles, tanks and troops. There is high possibility that you will destroy Ballistic Missiles and SDI missiles. With this option you can take land, steal money and destroy factories.
Attack With Half-Force Attack with half of your arsenal power on your opponent. The attack include: Jets, Helicopters, Ships, Submarines, and Artillery. With this option you can only hit your opponent! (you will not take land or money with this operation)
Commando Attack (Troops only) This is a troop raid on your enemy cities with a mission to steal money. Your troops VS opponent troops. If successful you can steal your opponents Money! (you will not take land, or damage other units)
Bombing Run (Jets only) Your jets try to penetrate enemy defenses and bomb enemy bases. The bombing run includes all your jets. Your Jets VS opponent Jets and Anti-Air Missiles. If the attack is successful you can destroy your opponent’s: troops, tanks, artillery, ships and ballistic missiles.
Artillery Barrage (Artillery only) Your artillery attempts to shell enemy positions. The artillery barrage includes all of your artillery. Your artillery VS opponent artillery. If the attack is successful you can destroy your opponent’s: troops.
Soften Enemy Positions Your Helicopters try to penetrate the enemy air-defenses and hit enemy positions with rockets. Soften enemy positions include all of your helicopters. Your Helicopters VS opponent Anti-Air missiles. If the attack is successful you can destroy your opponent’s: troops, tanks and artillery.
Navy Attack (Ships only) Your Ships try to maneuver close to your enemy’s shore and shell enemy lines. Navy attack includes all your Ships. Your Ships VS opponent Ships and Submarines. If the attack is successful you can destroy your opponent’s: troops.
Stealth Attack (Submarines only) Your Submarines try to maneuver close to your enemy’s shores and launch guided missiles on the enemy SDI center. Stealth attack includes all your Submarines. Your Submarines VS opponent Submarines and Ships. If the attack is successful you can destroy your opponent’s: SDI missiles.
Missile Attack (Ballistic Missiles) When you choose this option then you will get a new window that will allow you to choose the warhead type that you want to arm your ballistic missiles with.
Regular warhead – can destroy enemy factories.
Chemical warhead - Every missile that hits the enemy country can kill up to 10,000 troops.
Biological warhead - Every missile that hits the enemy country can destroy 1,000,000 cash and to destroy 500 tanks.
Nuclear warhead – can destroy enemy factories and the LAND vanishes with it! If your enemy has Strong SDI Defenses, then there is a strong chance that the ballistic missiles will not hit their target. The enemy’s SDI Missiles will launch automatically when they detect incoming ballistic missiles.
EMP warhead - Every missile that hits the enemy country can destroy 1-15 Jets, 1-15 Helicopters, 1-100 Ballistic Missiles and 1-50 satellites.
Pullback your army from the border of the country Retreat from your position, to acknowledge your enemy’s message.
Attack Nuclear Facility 1,000 jets from your country will try to hit the nuclear facility that belongs to the enemy. The chance of success to hit the nuclear facility is 2.5%. If your jets succeed, the nuclear facility, your enemy will not have the option to arm their warheads with atom bombs!
Attack Biological Facility 750 jets from your country will try to hit the biological facility that belongs to the enemy. The chance of success to hit the biological facility is 5%. If your jets succeed, then your enemy does not have the option to arm their warheads with biological weapons!
Attack Chemical Facility 500 jets from your country will try to hit the chemical facility that belongs to the enemy. The chance of success to hit the chemical facility is 5%. If your jets succeed, your enemy will not have the option to arm their warheads with chemical weapons!
Attack EMP Facility 750 jets from your country will try to hit the EMP facility that belongs to the enemy. The chance of success to hit the EMP facility is 5%. If your jets succeed, your enemy will not have the option to arm their warheads with EMP weapons!
Bombing Run on Intelligence Center All your jets will try to bomb the enemy intelligence center while the enemy jets will try to block your attack. If your jets succeeded then 3% of the enemy satellites and spies can be destroyed.
Attack and conquer This attack is the same as full-force attack but if you succeed in the attack you can conquer 20% from the factories before they destroyed.

Code Red

If you know that someone is going to attack your country or even destroy it, you have an option in the war room to raise your country's alert level to Code Red.

Code Red is very helpful against these kinds of attacks:

* Full-Force Attacks

* Half-Force Attacks

* Commando Attacks

* Bombing Runs

* Artillery Barrage

* Soften Enemy Positions

* Navy Attacks

* Stealth Attacks

* You can see from the war room how much time is left for Code Red.

* When you send spies to Spy on the enemy country you will see if this country is under Code Red or not.

* Code Red only takes affect when your country defends from attacks, there are no offensive improvements.

There are advantages and disadvantages to using Code Red:

Advantages

* If you raise the alert level in your country to Code Red then all your weapons will be doubled in the next 3 days or 72 hours.

Example: If you have 1,000 troops, 200 tanks and 100 jets then the calculations will be that your country has 2,000 troops, 400 tanks and 200 jets.

* If your country has technology abilities then they will also be calculated in the Code Red option.

Example: If you have 1,000 troops, 200 tanks and 100 jets and troops technology level 1 then the calculations will be that your country has 2,200 troops, 400 tanks and 200 jets.

* The Code Red option is good for all attacks against your country for 72 hours after you activated Code Red.

Disadvantages

* When Code Red has been activated then all production in your country will stop for the next 4 days, or 96 hours.

(The following UN resolution on your country will appear “We must disarm weapons from the country”)

* The cost to activate Code Red is 15% from your country Total Power.

This means if your country has a Total Power of 1,000,000 then the cost to active Code Red will cost 150,000.

(If you do not have enough money at that time, you cannot activate Code Red until you do)


Weapons description

Army commander is an empire based game of strategy and thought. As leader of a newly founded country, your goal is to ultimately become supreme to all others. Using everything from diplomacy to war, you must strive to build an empire, both economically and militarily, superior to all others. Through this all, you will compete against thousands of other players all dying to achieve the same goals. The only way you will succeed in achieving greatness will be through working with others and convincing them to help you get to where you want to be.


Troops

Can be used to defend your country from enemy commando raids and can also be used to launch commando attack raids.


Tanks

Tanks are very important when you launch full force attacks. The more tanks you have, the greater the chance of destroying factories and obtaining land. It is important to note that tanks are also used as the last line of defense upon enemy tank raids.


Artillery

Artillery is used to soften enemy troop positions and enemy artillery. A good idea is to use Artillery Barrage and follow it with a Commando Attack. This way the enemy has fewer troops to defend their land.


Anti-Air Missiles

Anti-air missiles are used to defend your country from air attacks (i.e. Jets and helicopters). When launching Full-Force attacks, Anti-Air missiles are used to defend your tanks from enemy helicopters.


Jets

Jets are a powerful weapon in the game. They can be sent for bombing runs to hit enemy positions. The more jets you have, the greater the chance you have in hitting more enemy positions. A good idea is to use them to launch waves of bombing runs before launching a Full-Force attack.


Helicopters

Helicopters are great to use for hitting enemy tanks, artillery, and troops. Helicopters can be used in hitting enemy tanks, in softening positions and during Full-Force Attacks. It is important to decrease enemy tanks!


Ships

Ships help protect your shoreline. They also carry huge cannon guns which attack troops. When used during Navy Attacks, it can help decrease enemy troops. Be careful of enemy ships and submarines which patrol their shoreline!


Submarines

Submarines are a great stealth weapon, and can be used to launch stealth attacks on enemy shorelines. A successful stealth attack will destroy enemy SDI Missiles. Submarines are equipped with torpedoes and guided missiles. The torpedoes are used against enemy ships and enemy submarines, while the guided missiles are used to destroy enemy SDI Centers. A good tactic is to use submarines before launching a ballistic missile attack.


Ballistic Missiles

Ballistic missiles have multiple uses.

Regular warhead – can destroy enemy factories and leave the enemy only ground.

Chemical warhead - Every missile that hits the enemy country can kill up to 10,000 troops.

Biological warhead - Every missile that hits the enemy country can destroy up to 1,000,000 cash and destroy from 1-500 tanks.

Nuclear warhead – can destroy enemy factories and the LAND vanishes with it!

EMP warhead - Every missile that hits the enemy country can destroy 1-15 Jets, 1-15 Helicopters, 1-100 Ballistic Missiles and 1-50 satellites.


Anti-Ballistic Missiles

Anti-Ballistic missiles are used to defend from incoming enemy ballistic missiles. The greater your Anti-Ballistic missiles, the less chance the enemy has to hit your country!


Satellites

Satellites are very important, and are used to collect information on your enemy before launching any kind of attack. When you know your enemy weapons status then it’s most likely you will succeed in your attack. You can send satellites to discover enemy country status, how many factories, to see the last messages that this country leader has received and to read their country news. You can use the option "read country news" to detect enemies spy operations that have been sent to frame other countries.


Spies

Spies are a very powerful weapon in the game! You can use them for a variety of operations; the most dangerous mission is to send your spies to kill the country leader. If successful, the enemy country will lose, and will be placed in the game’s book of history.


Tactics in the game

You can use a variety of tactics in the game; the best way is to join forces with other countries and to attack weaker countries. The stronger your economy, the stronger your country!

Here are a few tactics that you can use in the game:

Use frame operations to create war between two other countries, and then Full-Force attack to take the rewards.

Form alliances, and do joint attacks.

Spy on your enemy country before launching an attack.

Attack enemy countries with twice as much Tank Force to destroy more factories and gain more land.

Launch ballistic missiles on your enemy only if you have more ballistic missiles than their SDI missiles.


Tips

The best advice I can offer is to build factories at the start, make friends, and join existing alliances. This will be the only way to survive in this game!


United Nations

The United Nations, as in realty, can have a strong impact when there is enough support for the resolution.

When your request becomes a resolution, the countries need to decide what action they need to take.

The United Nation (UN) can have power to change things in the game only when other countries participate.

You can propose new requests to the UN every 3 days. If your request does not pass after 3 days then you do not have majority and the request will be removed.

If the majority vote for your request then the request becomes a resolution and it will be active for 3 days - after 3 days your resolution will vanish in book of history.

We received many requests to make the UN more effective! So here we go :-)

* All resolutions vanish after 3 days.


U.N. limitations

* There can be 3 different kinds of requests on the same country in the same time.

* You cannot vote on the requests connected with your country.

* You cannot send an attack on another country if there is a UN request for peace on your country (12 hours before the resolution finishes you cannot attack any country). Please wait patiently until the request becomes a resolution or vanishes from the UN)

If a country is attacking your country then your country will have the option to respond until the U.N. request become resolution!

* You cannot send the same type of UN request for the next 72 hours. (Someone already made this type of request 72 hours ago)

* If country lost the game then the system will delete all the requests made by this country.

* Your country cannot send request or vote in the U.N. until you will have mor e then 250,000,000 power in industrial power!

* New players cannot send requests for 7 days.


Banned countries from the U.N.

If you used forbidden weapons then it will bring sanctions on your country.

* You cannot send requests for peace or help in the UN for 7 days. (There are no UN bans anymore)

* All the requests and resolutions connected to your country will be deleted.


Offer bribe in the U.N.

This option will allow the richer countries to bribe other countries to vote for them.

Just click on the button “UN requests and resolutions on your country” and offer a bribe.

* Every side in the request can offer a bribe. The money will automatically be transferred from the country which offered the bribe to the country that voted for it.

* Must have enough cash in your account or the bribe won't work.

* In the main U.N. screen we added a button that shows you all the resolutions offering a bribe.

* Bribe amounts in the U.N. can be from 10,000 until 2,000,000,000 max.

* If you do not have enough money to fulfill your bribe then we will allow you to change it to 0.

* If you do not have enough money to fulfill your bribe, countries will have the option to vote without taking the bribe.


Alliances

You can create an alliance group with common ground or just join an existing alliance.

To bring order to your alliance we added the option of password protection. If you leave the password option empty, anyone can join your alliance.

If you join an existing alliance, you will have the option to leave the alliance after 3 days (you must remain in the alliance for a minimum of 3 days)

* The alliance leader can declare emergency status in the alliance. (Every player in the alliance will receive a message after login that they need to contact the alliance leader immediately)

The message will be deleted after 3 days.

* The alliance leader can see in the alliance if members are online or not. (Only if he/she has supporter)

Green = Online

Red = Offline

Blue = Leader color

* If one of the players in the alliance is in code red status then you will see his color in red.

* You can see the total power and total industry power of the alliance. (This option update once every day)

* If you send message by the “Red Phone” option then you will have option to delete the message if everyone responded to the call.


Alliances limitations

* You can join the same alliance that you left after 3 days only!

* If you create an alliance you need to have a minimum of 3 members in 14 days or the alliance will be deleted automatically.

* Country that lost in the game will be deleted from the alliance and if the leader of the alliance had lost the game then the alliance will be deleted.


Research

In this section, you can upgrade your weapons effectiveness and increase the production of your factories and more...

Once you have 2 turns and enough money, a button will appear to buy the technology.


Troops Tanks Artillery Anti-Air Missiles Helicopters Jets Battle Ships Submarines

Weapons Research

You can increase your weapons effectiveness up to 100%.

Technology levels increase 10% at a time.

By improving your technology, your enemy will definitely feel your power!


Sell Research

* You can sell research every 24 hours and by doing this to decrease you technology levels.

* You cannot sell research if attack window open on your country.


More technology levels

* After level 10 you can research unlimited levels for military technologies.

Each level after the basic level 10 will be you another percent to the 100%

So if you have troop’s technology level 11 the system will calculate that your troop’s effectiveness is 101%.

* For each level you will buy you will need 2 turns. (If you want to buy 10 troops levels then you need 20 turns)

* When you will reach level 10 will open option to buy 99 levels in one click.


Ballistic Missile Anti-Ballistic Chemicals Biological Atom Bomb EMP

Ballistic missiles and SDI technology Research

You can improve your Ballistic Missiles and SDI Missiles by upgrading the warheads with the chosen purchase.

Example: You launched 1 ballistic missile with 7 warheads then the missile will hit up to 7 different targets.

Another example: one SDI missile with 7 warheads will destroy 7 incoming ballistic missiles.

Chemical warhead - Every missile that hits the enemy country can kill up to 10,000 troops.

Biological warhead - Every missile that hits the enemy country can destroy 1,000,000 cash and destroy 500 tanks.

Nuclear warhead – can destroy enemy factories and the LAND vanishes with it!

EMP warhead - Every missile that hits the enemy country can destroy 1-15 Jets, 1-15 Helicopters, 1-100 Ballistic Missiles and 1-50 satellites.


Ballistic Accuracy

Ballistic Accuracy

Improving your ballistic accuracy will allow you to hit more enemy targets. (7 tech levels)

Tech level 0 - 1% of your ballistic missiles will aim on their targets.

Tech level +1 - +10% of your ballistic missiles will aim on their targets.


Satellite

Espionage Research

By improving your spying technology, you increase the chance of success for each operation.

Satellite operation Without Tech Tech Level 1 Tech Level 2 Tech Level 3 Tech Level 4 Tech Level 5
Spy on Military 35% 45% 55% 65% 75% 80%
Spy on Factories 35% 45% 55% 65% 75% 80%
Spy on Country News 35% 45% 55% 65% 75% 80%
Spy on Country Relations 35% 45% 55% 65% 75% 80%
Spy on Country Technology 35% 45% 55% 65% 75% 80%

Spy

Statistic table for spy technology

* We compare your spy technology with your enemy's Anti-Spy technology.

If you have Spy Technology level 1 and your enemy has Anti-Spy Technology level 1 then the calculation will be as if you both do not have technology (they cancel each other out)

Spy operation For every tech level Without technology
Kill Country Leader 2+ 2/1000
Bomb Military Factory 25+ 50/1000
Bomb Civilian Factory 25+ 100/1000
Bomb Airbases 25+ 75/1000
Attack Intelligence Centers 25+ 125/1000
Sabotage Ballistic Missiles 25+ 150/1000
Sabotage Satellite 25+ 125/1000
Damage Country Economy 25+ 75/1000
Steal Money 25+ 150/1000
Steal Weapon 25+ 100/1000
Cause Dissension 25+ 75/1000
Spy 100+ 500/1000
Spy on Technology 100+ 300/1000
Spy on Country Relations 25+ 75/1000
Spy on Country Alliance 25+ 75/1000
Massive spies attack 25+ 50/1000

Anti Satellite

Blackout

Will make it impossible to launch satellites above your country.


Anti Spy

Anti-Spy Technology

Will decrease the chance of success for enemy spies infiltrating your country.

Statistic table for Anti-Spy Technology

* We compare your Spy Technology with your enemy’s Anti-Spy Technology.

If you have Spy Technology level 1 and your enemy has Anti-Spy Technology level 1 then the calculation will be as if you both do not have technology (they cancel each other out)

Spy operation For every tech level Without technology
Kill Country Leader 2- 2/1000
Bomb Military Factory 25- 50/1000
Bomb Civilian Factory 25- 100/1000
Bomb Airbases 25- 75/1000
Attack Intelligence Centers 25- 125/1000
Sabotage Ballistic Missiles 25- 150/1000
Sabotage Satellite 25- 125/1000
Damage Country Economy 25- 75/1000
Steal Money 25- 150/1000
Steal Weapon 25- 100/1000
Cause Dissension 25- 75/1000
Spy 100- 500/1000
Spy on Technology 100- 300/1000
Spy on Country Relations 25- 75/1000
Spy on Country Alliance 25- 75/1000
Massive spies attack 25- 50/1000

Anti Frame

Anti-Frame

Will prevent enemy countries from framing your country.


Safe Bank

Safe Bank

Will prevent enemy spies from stealing money or hurting your economy.


Uzbek Guards

Uzbek Guards

Will prevent enemy spies from assassinating you.


Civilian Factories Military Factories

Factories Research

You can double your factory production

For every increase, you gain double the base production value.

Example: if you have a wood factory that produces 1000 every turn and you bought new technology that will improve your factory production by 100%, then every turn you will produce 2000 and so on…

Factory Type Without Tech Tech +1
Wood Factory 1,000 1,000+
Copper Factory 2,000 2,000+
Iron Factory 3,000 3,000+
Phosphate Factory 4,000 4,000+
Coal Factory 5,000 5,000+
Gas Factory 6,000 6,000+
Silver Factory 7,000 7,000+
Oil Factory 8,000 8,000+
Gold Factory 9,000 9,000+
Uranium Factory 10,000 10,000+
Gems Factory 15,000 15,000+
Diamonds Factory 20,000 20,000+
Troops Training Camp 25 25+
Artillery Factory 3 3+
Tanks Factory 3 3+
Anti-Air Missiles Factory 3 3+
Helicopters Factory 1 1+
Jets Factory 1 1+
Ships Factory 1 1+
Submarines Factory 1 1+
Spies Training Camp 1 1+
Anti-Ballistic Missiles Factory 1 1+
Ballistic Missiles Factory 1 1+
Satellite Factory 1 1+

Mines

Land Mines

Spread across your country and will inflict heavy causalities to those who invade your land (Defends against Full-Force Attack).

You will need to buy this option every time you are Full-Force attacked.


Guard dogs

Guard dogs

Guard your banks, and will prevent enemies who Commando Attack you to steal money! (Defends against Commando Attacks only). You will need to buy this option every time you are attacked by Commandos.


Gas Masks

Gas Masks

Will protect your country for 3 days from chemicals and biological attacks! (Expires 3 days after your first purchase and you will need to buy this option again in 3 days)


Nuclear Shelter

Nuclear Shelter

Will protect your country for 3 days from Nuclear and EMP attacks! (Expires 3 days after your first purchase and you will need to buy this option again in 3 days)


Electronic warfare

Electronic warfare

Will jam all enemy radar. (This option will allow you to send a one time bombing run against enemy land. Enemy anti-air missiles will be blind to your jets, but enemy jets will still be able to defend.


Anti-Mine warfare

Anti-Mine warfare

There are 10 levels of anti-mine warfare technology; every level protects more of your tanks from enemy mines.


Battle Results

Many players send us questions about the battle process and the results!

We will try to explain it in the best way.

Before you go to battle it’s important to know the following things:

1. You need to get as much intelligence as you can on your enemy's army and technology.

To achieve this information you can use all the means that the game offers.

2. Check your enemy alliances.

If your enemy has strong alliance behind its country then you will need a strong alliance behind your country that will backup your country in case of global war!

3. What is the reason that your country is going for war!

Like in reality, countries go to war as a last result. When countries go to war they both lose from their actions.

Every battle calculation in the game includes the following:

* Your country military power in front of your enemy military power.

* Your country technology in front of your enemy technology power.


Technology calculations

Technology Level 1 = Add 10% from your existing quantity

Technology Level 2 = Add 20% from your existing quantity

Technology Level 3 = Add 30% from your existing quantity

Technology Level 4 = Add 40% from your existing quantity

Technology Level 5 = Add 50% from your existing quantity

Technology Level 6 = Add 60% from your existing quantity

Technology Level 7 = Add 70% from your existing quantity

Technology Level 8 = Add 80% from your existing quantity

Technology Level 9 = Add 90% from your existing quantity

Technology Level 10 = Add 100% from your existing quantity

Example for technology calculation

If your country has 10,000 troops with technology level 3, then in the battle it will calculate that your country has 13,000 troops.

If you have technology level 4, then in the battle it will calculate that your country has 14,000 troops and so on…


General Calculations for Battles

* If your army is equal in strength to your enemy army, then your battle chance of success will be 30%

* If your army has a little more strength then your enemy army, then your battle chance of success will be 37%

* If your army has double the strength of your enemy army, then your battle chance of success will be 55%

* If your army has 3 times or 4 times more army strength than your enemy army, then your battle chance of success will be 80%

* If your army has 5 to 9 times more army strength than your enemy army, then you will win the battle with very little loses

* If your army has more than 9 times the army strength of your enemy army, then you will win the battle without loses

* If your enemy has a little more army strength than you do, then your battle chance of success will be 20%

* If your enemy has double the army strength than you do, then your battle chance of success will be 10%

* If your enemy has 3 times or 4 times more army strength than you do, then you will lose the battle with heavy loses but you will cause little harm to your enemy forces

* If your enemy has 5 times or more army strength than you do, then you will lose the battle with heavy loses and without harming the enemy forces

The military size = military size + technology. (Please look at the example for technology calculations)


The defending country

When you attack a country then the defending country has the advantage of knowing the battlefield.

Because of this the chances of success vary depend on your military size and technology level.

* When defending country wins the battle then usually the battle results will be heavy casualties to the enemy side and less to the defending side.

* When defending country loses the battle then usually the battle results will be more casualties to the defending side than the attacking side.


The attacking country

The attacking country takes some risk when attacking.

Even when the attacking country has the advantage in the battlefield it can lose!

You can consider it bad luck and bad decisions on the general’s part.


Example number 1 for battle

Your enemy wins!!!

Your country had twice the troops then your enemy + troops technology level 2.

Your enemy had troop’s technology level 1.

How come I lost the battle?

Like we wrote in the battle calculations you can lose even when you have the advantage.

In this case, you had military and technology advantage and you lost because of battle present.

To remind you if your army has double the strength of your enemy army, then your battle chance of success will be 55%

If you lost the battle then most likely you will lose more army then your enemy!


Example number 2 for battle

Your enemy does not have troops and still your country lost troops in full-force attack. Why is that?

When your country attack with full-force you need to consider the other weapons that your enemy has like jets, helicopters, artillery and ships, which can also harm your troops.


Example number 3 for battle

Your enemy had mines but I lost more then half of my tanks. Why is that?

When your country attacks with full-force you need to consider the other weapons that your enemy has like jets and helicopters, which can also harm your tanks.

This way you see in the final battle results that the enemy destroyed more of your tanks.


Example number 4 for battle

* My enemy attacked my country and now I cannot attack because of the rank issue way is that?

* How come my enemy has so much army strength and the rank of my enemy’s country is so low?

You need to consider the following things:

Ranks are updated every 3 hours. So if your country had been attacked, the rank can change and this way you cannot attack your enemy!


Example number 5 for battle

I attacked my enemy and destroyed all of his industry and most of his army, but when I check his total power, land and rank I see that it did not change why is that?

The country status updates only when the player logs in to the country.


Example for ballistic missiles attack

Your enemy had launch 1,000 ballistic missiles on your country and you had 1,100 SDI missiles and the enemy still hit your country factories, how come?

You need to consider your enemy technology!

If your enemy has warhead technology level 1 that means every ballistic missile that your enemy launches on your country will count as 2 ballistic missiles and during this attack it's like the enemy launched 2,000 ballistic missiles on your country (Because each ballistic missile carries 2 warheads for in this example).


Country Events

Country Events can happen in your country!

You will have a country event in your country every week.


When the ranks update?

The ranks update every day in morning GMT time.


How do we calculate the total power of your country?

We consider a few things about your country such as:

1. Total spare money that your country has.

2. Army size.

3. Industry Capacity.

The system will calculate all this information.


How can I get extra bonuses in the game?

Check the extra screen and also read the support us file.


The recruit system how it works?

For every visitor that you bring and that visitor register and become active player you get bonus.

Also 100 visitors = 1 active player and 10 registers = 1 active player.


Do I need to spend money on the game?

No the game is free and every option in the game you can but with game money.

However if you love the game please support us to keep the game up.


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